Opaque vectors?

I took a little break from the murder mystery game today, and instead have been spending time on the VectorStorm renderer. I’ve added the ability to switch between additive mode (the way that vector graphic displays traditionally have rendered in the past), and opaque mode (the way that raster graphic displays traditionally have rendered in…

Further work on Nicholas Spratt

So I’ve been doing some more work on Nicholas Spratt today. It’s mostly been housekeeping, trying to clean up some of the uglier things that went in during the last few hours of development in the “Game in a Week” version. But I’ve begun modifying the mansion rendering and camera behaviour in preparation for allowing…

RSS feed fun

Just a quick note to everyone that I’ve just modified the RSS feed to act like the front page of the web site;  it now displays the same amount of story as is displayed on the front page, instead of being truncated at a ridiculously short length. It also adds a single line footer with…

Networking for VectorStorm

I’ve been thinking more and more about adding network classes to the VectorStorm library, and I expect that I’ll do so sometime within the next few days. However, there’s always a risk involved when doing networked games in an open-source game; it makes it really easy for people to cheat. Just modify your copy of…