Safe zone annoyances

So last night I downloaded and spent a little time playing Lost Cities on XBox Live Arcade. Lost Cities is a card game, and I’m a big fan of board/card/etc. games, and really enjoy them when computerised, particularly when they use the computer to automate things which had been annoying without a computer. For example,…

Networking added to core VectorStorm engine

I’ve now put a first pass implementation of very basic networking into the core VectorStorm engine.  This is only a very, very rudimentary implementation (and will currently only work under UNIX operating systems;  I need to load it up under Windows and add the necessary extra WinSock calls.  Shouldn’t take but a few minutes). Here’s…

No murders this week

So it sounds like the upcoming TIG competition is likely to be focused around procedural content.  I’d recently decided that I’ll need to rewrite Nicholas Spratt from scratch anyway, so I’ve decided not to start on Spratt 2.0 just yet;  instead, I’ll wait until the start of the upcoming TIG competition, which will presumably be…

Murder timeline generation, take two

The Game-in-a-Week version of Nicholas Spratt (the downloadable one available from the sidebar) had a reasonably simple murder timeline generation system.  Basically, it picked a murderer and someone to be murdered, and picked a time during the day when the murder would be committed, then “locked” the room in that moment so that no other…

The Butler Did It

So someone pointed me at an entry to the recent Ludum Dare entry, The Butler Did It by Surrealix. Butler is another interpretation of the “randomised murder mystery” genre, like my own Nicholas Spratt project which I’ve been poking at on and off for the better part of a month, now. While I was unable…