More MMORPG stuff

It’s been too long since my last post, so I’m just going to drop a couple more screenshots and stuff. The first one is a zoomed-in view of one corner of a map, showing a few zoned regions. We’re close enough in that you can make out a few towns, a starting point, and a…

MMORPG revealed

Okay, I’ll confess that I’ve been a little intentionally misleading for the last week.  :) The MMORPG game I’m working on isn’t an MMORPG;  it’s a single-player game about MMORPGs.  The player takes on the persona of the new owner of a software company with an unpopular MMORPG, and it’s up to the player to…

Early development shot of MMORPG game

Just for fun, here’s a very early screenshot of my MMORPG game project.  Apologies for the lack of anything really visible in it;  almost all the work thus far has been behind the scenes. This is a somewhat zoomed in view of the map screen.  The toolbars and suchlike haven’t been filled in yet, but…

TIGSource competition

So the latest TIGSource competition has finally been unveiled: Procedural Content Generation. The competition starts today (or yesterday, depending on which part of the world you’re in), and finishes in four weeks time; on June 2nd. I’ve never entered one of the TIGSource competitions before, as I usually found out about them when people started…

Developments in VectorStorm engine

A quick note on what’s going on with the VectorStorm engine. I’m midway through converting VectorStorm into a dll/framework. Once this is completed, I’ll be switching VectorStorm over to a different, more permissive license; most likely the LGPL, as that would make our license compatible with that used by SDL and SDL_mixer. This would have…