MMORPG Tycoon updates

Just a quick note for those who follow my front page articles (you know who you are), that I’ve made a number of crash fixes and game tunings to MMORPG Tycoon.  Fixes a couple of crashes, a number of niggling interface bugs, and completely overhauls player reactions to your MMORPG.  You can grab the updated…

MMORPG Tycoon initial release!

Well, it was a bit of a push, but my entry for the TIGSoure Procedural Generation Competition is finally done!  (Actually, it was done about an hour ago.  I always forget how long it takes to update pages everywhere on the web) Go grab MMORPG Tycoon binaries from the sidebar, under “Full Games”, and leave…

More development diary

So I’ve been doing a bunch more development on my MMORPG Tycoon project, and wanted to put up some new screenshots. These screenshots were taken about twenty seconds into a new game.  You’ll see that I’ve got about 300 subscribers (most of whom are currently connected), and have earned a little money on top of…

Simulation vs. Game

So I’ve wired up my initial “Forum Buzz” calculation and discovered.. that while my plan for its calculation is probably a good mirror of what happens in the real world, I’m not convinced that it works in the context of a game. Basically, here are the game rules as they currently stand:  Only players who…

More MMORPG progress

Not much to say right now;  gotta get sleep.  But I wanted to post about the MMORPG simulation progress from the last few days. I’ve very nearly “closed the loop” on the simulation (though not quite yet);  I’m hoping to finish it tomorrow.  Here’s the status: Users connect and disconnect from the MMORPG on an…