TIGSource Bootleg Demakes Competition

Well, it’s happened again, TIGSource is hosting another interesting competition.  Folks here will remember that I started MMORPG Tycoon as an entry for their last competition, the “Procedural Generation” competition. This new competition is “Bootleg Demakes”;  basically selecting a game and creating a bootleg version of it for older hardware.  Full details and rules are…

MMORPG Tycoon Spline Roads

After some discussion over on the forums, I’ve finally implemented the new road placement system for version 1.1.  Roads now pass through “Road Nodes”, which serve as anchors for splines.  Each “road node” can have up to four roads attached to it.  This means that in 1.1, you’ll be able to have nicely curved roads…

Bugfix for MMORPG Tycoon

For those who’ve been bitten by the “Preference value too high!” crash, I’ve finally found the cause of that, and have uploaded a fixed version of MMORPG Tycoon;  it’s 1.0.16, available from the link in the sidebar. You may need to delete your old Data/Preferences/MMORPG.prefs file, if you still have trouble with the new version.

MMORPG Design Challenges

Riddle me this, Batman.  My original thinking was that I’d up the maximum number of entities in a region to 300 (was previously 100), but would count the number of monsters against that.  So you could have region servers that supported lots and lots of players, but only by lowering the number of monsters.  It…