More MMORPG Tycoon development

For your entertainment, a screenshot of the current development build of MMORPG Tycoon 1.1.  The new buildings you can see here are a dungeon in the northwest of the region, a capital city in the northeast, and a tavern in the southeast (the little tent-looking thing on the road between the town and the starting…

VectorStorm on iPhone

So I spent a few hours this evening, porting VectorStorm over onto the iPhone.  And what was the first thing I ported across?  Why, Vector Physics, of course (as it was really the only thing I have that uses a pointing interface;  everything else uses a gamepad of some sort). It runs acceptably on a…

Dividing regions

Just a quick extra shot today;  this is a new, quite simple MMORPG Tycoon starting area (it’s zoned for adventurers of level 1 through 3).  This particular starting area has 75 monsters in it, and therefore supports having up to 225 players in the region simultaneously.  This is great for a starting area, especially in…

MMORPG Tycoon progress

It’s been a while since I posted a development update here, so I thought that it was about time I did so.  I’ve been working on MMORPG Tycoon’s user interface a bit;  here’s a current shot of what it looks like right now.  Commentary and more images below the fold.

Retro Demake: Thieving Raccoon

I had to add a little extra note..  one of my favourite entries in the TIGSource Retro Demake competition is this demake of Sly Cooper into an LCD “Game & Watch”-style game:  Thieving Raccoon. I love how Shoo has captured the core gameplay of Sly Cooper, and rendered it down into such a minimal form. …