Still working

Not going to be finished tonight, I suspect.  But I’m still doing my best. More than half my time has been going into fixes to VectorStorm’s 3D engine code..  putting in basic, simple things that I’d overlooked before is taking up a rather surprising amount of time.  One big obvious missing thing that didn’t occur…

Well, not quite a week

So I’ve actually slipped a day on this GiaW.  Not going to say too much in this update;  want to get back to work on it.  However, it now seems pretty obvious to me that I rushed into this GiaW sooner than I should have;  the 3D features of VectorStorm just weren’t quite solid enough…

Better “rounded map” view

I don’t think that the screenshots I posted yesterday (this morning, actually) really made it clear what I was showing.  Here’s one that gives a much better view of the “bulging map” tech.  Zoom out, and this bumpy spheroid appears to be a completely flat rectangular grid.

Progress on Game in a Week

So I’ve been making more progress on the Game in a Week.  No game screenshots to show yet, but here’s a neat piece of tech that I’m using, which will be finding its way into MMORPG Tycoon 2.0.  What you’re looking at again is a slow zoom-in on a very, very small terrain in wireframe…