A non-update update

Just a quick note;  stuff has been really busy at work recently, which has left me pretty wiped out (to the point that even writing this tiny update feels like a really big task).  Stuff’s liable to remain pretty insane for me for at least two more weeks, but we’ll see.  Wish me luck, and…

On heat and less productivity

Quick note that where I’m at, it reached 45 degrees C (that’s about 113 degrees F) yesterday, and is expected to reach similar temperatures today and tomorrow, and slightly lower over the weekend.  They say that it’s the strongest and longest heat wave recorded here since 1908.  (It’s hot enough that heat expansion was causing…

On heat and productivity

Ordinarily, hot days sap my will to do anything.  So I’m not sure why I’ve had a productive evening today, but I did.  Maybe it’s because Lord has finally reached the point where I can actually play and have some fun with it, instead of having the gameplay confined to being entirely within my head. …

Lord status update – updated

This is just going to be a very quick update.  It’s been by far my longest “Game in a Week” (currently at a duration of 30 days.  Not that I’m keeping count or anything.) I finally feel like I’m in the home stretch of development.  There’s about six hours remaining in the day, and I…

More VectorStorm API comments

Newly developed for Lord (this will eventually be migrated back into VectorStorm trunk, in case anyone’s actually using that code for anything), I’ve made a minor adjustment to the file parsing API, such that if you have a file with a block like this: Field{ a b c d } Then you’d get a single…