Adjustment to texture mapping API

In case anybody’s using VectorStorm for their own stuff, I wanted to make a quick comment about an upcoming change to the texture API.  I’ve made this change inside the Lord codebase, and will be migrating it back into trunk as soon as it’s definitely stable. In the previous API, to get a texture you…

Cockpit Competition

So the fine folks over at TIGSource have announced the start of a new competition. This latest one is the “Cockpit Competition”, focusing on games with a cockpit. Deadline is midnight on March 29th (though as there are no real prizes for winners, TIGSource competitions tend to be pretty laid-back about the enforcement of their…

Updates on Life

I usually try not to do “day to day life” updates in this space, but it’s been so long since I posted an update that I felt like I really needed to explain why stuff has come to a standstill, recently. The short version is that paying work is really quite busy at the moment,…

The Incredibles, and Lazy Game Design

While reading a web forum a few years ago, I came across a posting which was allegedly by a professional screenwriter.  I don’t remember the forum or the particular thread or I’d provide a link, but the gist of the comment was a criticism of a particular plot point in the storytelling of The Incredibles.…