Ramping Up for MMORPG Tycoon 2.0

So it’s time to move on.  I’ve had a lot of time to think about what’s going to go into MMORPG Tycoon 2.0, and have begun working on a list of things that need to get done before I can really start work on it.  These are basic VectorStorm features that need to be implemented:…

A Long-Awaited Post-Mortem

First, I would like to say that I’m not entirely happy with Lord’s state.  It has a lot of things wrong with it that are immediately visible to anyone who plays it;  the pacing is the biggest offender here, I think I totally failed to convey the feeling that I was striving for.  But that’s…

Lord, Save Us From That Horrible Land Win32 release

And done and done!  The Win32 release of Lord is now available from the sidebar.  And I’m going to breathe a quiet sigh of relief to finally have it done and out of the way! I’ll be posting a post-mortem and discussion tomorrow, but for now, I’m going to enjoy my reward to myself.  For…

Lord, first playable

Just thought I’d mention that I’ve just hit the “first playable” version of Lord, the increasingly incorrectly named “Game in a Week” that I’ve been working on in my spare hours for the past two or three months. Ordinarily in a “Game in a Week”, I reach “first playable” somewhere between day five and day…