Water

Yup, still here. I’ve added support for water to the terrain rendering.. but there are some low-level rendering issues to be sorted out, because the water isn’t being z-sorted properly yet.  Although it looks fine in this particular cherry-picked screenshot. I’ve also been doing a whole bunch of work on Secret Feature Alpha, which I’m…

Sigh

After all that time fixing and re-fixing VectorStorm’s 3D engine stuff during the development of Lord, I just found yet another whopper of a bug in VectorStorm’s 3D projection matrix (the projection matrix is basically used to ‘flatten’ 3D objects into a 2D plane so that they can be drawn to the screen) .  This…

Cursor, Terrain

Well, it’s been a couple of days, I thought that I should post a new screenshot.  There’s a bunch of new cool stuff here, but it’s kind of subtle. I’m much happier with the 3D cursor now (although it still needs a little more work, and I’d really like to cast a shadow from it…

3D Cursor

So I’ve got the difficult bit of my 3D cursor model working.  It works more or less as you’d expect;  it finds the spot that your (hidden) mouse cursor is hovering over, and zips off into the distance to point at that spot.  The current cursor behaviour is very much like that from the 1.1…

Moving on

So I’ve finished up with terrain for the moment;  I’m pretty happy with the system and the general look that I have now.  I found some pretty major optimisations today, which means that I’m now able to render the terrain with the ground clutter in less time than it took yesterday to draw just the…