A different perspective

I was ill for part of last week, so haven’t made quite the progress on items that I wanted to.  But I’m starting on the work needed for cascaded shadow maps, for really nice full-world shadow support. The first requirement for this is to be able to render an orthographic projection. Orthographic projections are actually…

A techy weekend

So I’ve spent much of the weekend working on adding to VectorStorm’s shader support.  Enough that I’ve managed to implement dynamic shadow maps in MMORPG Tycoon 2. This is all very early stuff, and I’m sure that I’m going to want to completely rework the mechanisms by which this works.  But I’m pretty pleased at…

Gitorious vs. Github vs VectorStorm

I have a small git repository for the new VectorStorm library.   It’s about 12 megabytes in total, including all history (and it’ll be even smaller, once I finish trimming and reset the history). I’ve just done timing tests from my laptop, here in Australia, sending this repository to freshly created bare repositories at my three…

Submitted for your approval

This is a screenshot of the first run of MMORPG Tycoon 2 running under Linux.  It’s built via a cmake setup — the same script which builds on Windows and Mac.  And it’s building from a VectorStorm library trunk that’s shared with the Testbeds samples. The big troubles all came from the fact that MacOS…

A non-update update

Very short update today. Windows side of the cmake build is mostly ready to go.  It actually is turning out to be a little tricky, just because of how difficult it is to guess just where different libraries might be installed on Windows.  In practice, this means a lot of hand-holding with cmake, when setting…