VectorStorm… to the future!

VectorStorm is already a somewhat idealised version of vector graphics.  That is, it’s taking the principles behind real-world classic vector graphics hardware, and is pushing a little beyond what ever actually existed. For example, VectorStorm supports hardware-accelerated transformations.  It allows blending between two different colors along the length of a vector.  And it supports rendering…

Bloom solved

As is often the case, the actual problem turned out to be pretty silly; one of my offscreen buffers was set to GL_NEAREST instead of GL_LINEAR during an important copy. Someone remind me again why I enjoy programming? :) This still isn’t ready to go live yet; there are too many computers out there which…

Bloom strangeness

Something very strange is going on with the bloom effect that I’ve been playing with, recently; here’s a really good screenshot of it. See how the glow seem to occur in little evenly-spaced circles along the length of the straight lines? That can’t possibly be correct.. Yay, shader debugging!

The new lens flare

They say that bloom is the new lens flare. So I said to myself, who am I to fight Them? I mean, what with Their black helicopters and mind control rays and everything, I wouldn’t stand a chance.. This is still a work in progress; the code is based on the algorithms discussed at Philip…

First/Worst Post

As many have commented long before me, a blog’s first post is generally the worst one it will ever receive. It typically explains the purpose of the blog (which any reader visiting the site already knew), says a few bits and pieces about the author, enthuses about how frequent updates will be, and then closes…