More on overlays

That last screenshot was pretty subtle. Here’s one that’s downright garish. These are three boxes, rendered using a single overlay. Each box is rendered as ‘white’ in VectorStorm, but they’re all sitting under a single overlay that acts as a gradient from red to green, so the final colors that show on screen are between…

Cellophane, mister, cellophane

So one thing that I’ve learned from doing all these vector graphic games is that the black background is really tiresome after a while. Your screenshots end up looking dull and lifeless, and.. well.. a little monochromatic. In an effort to gently improve the visual appeal of VectorStorm games, I’ve added a new feature to…

Box2D

So Muncher’s Labyrinth finally convinced me that while physics in games is very cool, it’s not really something that I’m good at implementing, and so for the last few days, I’ve been out looking at various existing physics libraries which I might be able to integrate into VectorStorm, rather than spend all my time trying…