Networking for VectorStorm

I’ve been thinking more and more about adding network classes to the VectorStorm library, and I expect that I’ll do so sometime within the next few days. However, there’s always a risk involved when doing networked games in an open-source game; it makes it really easy for people to cheat. Just modify your copy of…

First screenshot

It’s not much of a screenshot, but I’m still quite pleased. (Although I’ve had to jump through some frightening hoops to get it to display in the new version of WordPress. Looking forward to them fixing this new “insert media” interface). This is showing a replay of the events of the evening. The little bar…

More shader fun

Now in the svn repository:  This initial “Draw-In” shader, which over time will cause a vector object to be “drawn in”.  In this case, it has been applied to the game names in the main menu;  this screenshot was taken as the names are in the middle of “drawing in”, which roughly happens from left…

An initial, algorithmicly generated mansion floorplan

As it turns out, my “try to place a room in a square bordering two used squares” algorithm works extremely well; far better than I’d expected! However, the code required to make the system not get locked up repeatedly trying to place a room which simply won’t fit isn’t exactly trivial. the above is the…

Musings on Murder

So I’ve just spent twelve hours at work on a holiday weekend, and I’m vaguely ill.  When better than now to post game design musings?   :) The big problem with the “randomly generated murder mystery” idea I mentioned in an earlier post is that it’s too big and nebulous;  as a brief pitch it’s fine,…