Geometry Wars 2

So I see that Geometry Wars 2 has been released on XBox Live Arcade.  I kind of have to acknowledge it as it’s one of the few other glowy vector graphic games out there right now.  And wow, they’ve really nailed the glowy vector thing in a big way. Granted, in this revision they’re a…

Robot Finds Ice Cream Finished!

With bare minutes to spare, I’ve finished Robot Finds Ice Cream!  Go grab it from the sidebar. I’m vaguely pleased with how it came out, though I do wish I’d had more time to spend with it.  You’ll notice that it feels a little more rushed than the previous GiaW games;  that shows up mostly…

VectorStorm forums are live!

I’ve added a simple set of forums to the site; logins are shared between this blog and the forum. Casual comments here on the blog still only require an e-mail address, but you’ll have to actually create an account to post to the forums.  Sorry about that;  it’s a requirement of the forum software I’m…

TIGSource competition

So the latest TIGSource competition has finally been unveiled: Procedural Content Generation. The competition starts today (or yesterday, depending on which part of the world you’re in), and finishes in four weeks time; on June 2nd. I’ve never entered one of the TIGSource competitions before, as I usually found out about them when people started…

Developments in VectorStorm engine

A quick note on what’s going on with the VectorStorm engine. I’m midway through converting VectorStorm into a dll/framework. Once this is completed, I’ll be switching VectorStorm over to a different, more permissive license; most likely the LGPL, as that would make our license compatible with that used by SDL and SDL_mixer. This would have…