Dividing regions

Just a quick extra shot today;  this is a new, quite simple MMORPG Tycoon starting area (it’s zoned for adventurers of level 1 through 3).  This particular starting area has 75 monsters in it, and therefore supports having up to 225 players in the region simultaneously.  This is great for a starting area, especially in…

Retro Demake: Thieving Raccoon

I had to add a little extra note..  one of my favourite entries in the TIGSource Retro Demake competition is this demake of Sly Cooper into an LCD “Game & Watch”-style game:  Thieving Raccoon. I love how Shoo has captured the core gameplay of Sly Cooper, and rendered it down into such a minimal form. …

TIGSource Bootleg Demakes Competition

Well, it’s happened again, TIGSource is hosting another interesting competition.  Folks here will remember that I started MMORPG Tycoon as an entry for their last competition, the “Procedural Generation” competition. This new competition is “Bootleg Demakes”;  basically selecting a game and creating a bootleg version of it for older hardware.  Full details and rules are…

MMORPG Tycoon Spline Roads

After some discussion over on the forums, I’ve finally implemented the new road placement system for version 1.1.  Roads now pass through “Road Nodes”, which serve as anchors for splines.  Each “road node” can have up to four roads attached to it.  This means that in 1.1, you’ll be able to have nicely curved roads…

Bugfix for MMORPG Tycoon

For those who’ve been bitten by the “Preference value too high!” crash, I’ve finally found the cause of that, and have uploaded a fixed version of MMORPG Tycoon;  it’s 1.0.16, available from the link in the sidebar. You may need to delete your old Data/Preferences/MMORPG.prefs file, if you still have trouble with the new version.