On heat and less productivity

Quick note that where I’m at, it reached 45 degrees C (that’s about 113 degrees F) yesterday, and is expected to reach similar temperatures today and tomorrow, and slightly lower over the weekend.  They say that it’s the strongest and longest heat wave recorded here since 1908.  (It’s hot enough that heat expansion was causing…

On heat and productivity

Ordinarily, hot days sap my will to do anything.  So I’m not sure why I’ve had a productive evening today, but I did.  Maybe it’s because Lord has finally reached the point where I can actually play and have some fun with it, instead of having the gameplay confined to being entirely within my head. …

More VectorStorm API comments

Newly developed for Lord (this will eventually be migrated back into VectorStorm trunk, in case anyone’s actually using that code for anything), I’ve made a minor adjustment to the file parsing API, such that if you have a file with a block like this: Field{ a b c d } Then you’d get a single…

Stuff I can’t screenshot

I’ve been adding support for the OpenGL VBO extension to VectorStorm;  this allows 2D and 3D geometry data to be uploaded directly to the video card, so that it may be rendered rapidly without hogging memory bandwidth between the CPU and the GPU.  Which translated into non-technical terms means that VectorStorm can render far more…

Still working

Not going to be finished tonight, I suspect.  But I’m still doing my best. More than half my time has been going into fixes to VectorStorm’s 3D engine code..  putting in basic, simple things that I’d overlooked before is taking up a rather surprising amount of time.  One big obvious missing thing that didn’t occur…