[Tech] VectorStorm engine updates

I’ve now brought across changes to the core VectorStorm library, which I made during the development of Lord.  The following is probably only of interest to coders.  Sorry, everyone else;  please feel free to skip this post.  :) I mentioned once before that folks shouldn’t be using the VectorStorm 3D API until I posted an…

Lord, Save Us From That Horrible Land Win32 release

And done and done!  The Win32 release of Lord is now available from the sidebar.  And I’m going to breathe a quiet sigh of relief to finally have it done and out of the way! I’ll be posting a post-mortem and discussion tomorrow, but for now, I’m going to enjoy my reward to myself.  For…

Adjustment to texture mapping API

In case anybody’s using VectorStorm for their own stuff, I wanted to make a quick comment about an upcoming change to the texture API.  I’ve made this change inside the Lord codebase, and will be migrating it back into trunk as soon as it’s definitely stable. In the previous API, to get a texture you…

A non-update update

Just a quick note;  stuff has been really busy at work recently, which has left me pretty wiped out (to the point that even writing this tiny update feels like a really big task).  Stuff’s liable to remain pretty insane for me for at least two more weeks, but we’ll see.  Wish me luck, and…