Voronoi

As promised, here’s that same image from the previous post (or very similar to it; fixed one or two minor bugs), converted into a Voronoi diagram. Immediately, you can see that these sorts of shapes would work quite well for MMORPG regions;  they’re irregular and somewhat chaotic, but still somehow look as though they’ve been…

Iqkeb, meet Jagyuz

So as I was implementing the mechanics of selecting objects and getting information about them, I was reminded about just how hilariously awful my character name generation code from MMORPG Tycoon 1 was.  Generating such unpronounceable character names as “Iqkeb”, “Adqiy”, and “Ojkage”, it really is going to need a big overhaul for MMORPG Tycoon…

Online and Offline

So my web server apparently decided to die in a rather spectacular way about two hours ago;  I only just realised it now, as I came to post this update.  Apologies to those who may not have been able to connect during that time!  I’ll be watching closely to make sure it remains okay. On…

Still Here

It’s been a fair while since my last post (at least, it has by my standards);  I just wanted to assure people that yes, I’m still here, and yes, I’m still working on MMORPG Tycoon 2.  I’ve had a little break from coding over the past week, and have instead been playing some Tales of…

Sky falling video

I’ve kind of been sitting on this for a while, but finally decided to go ahead and upload it somewhere.  It’s kind of low-resolution and I’m not thrilled about dropping the frame rate to 30, but it’s much more comprehensible than the still from the last picture!