Latest stuff

Lots of behind-the-scenes work.  I’ve got terrain properly generating and regenerating as you move around the world, now.  I’ve also switched back from the “painting the terrain” system seen in videos before, to a system based upon placements.. with the placements then automatically performing the same terrain painting from those videos.  This approach fits in…

Planning for milestone 1

I mentioned a few weeks ago that I’m working toward a MMORPG Tycoon 2 milestone. This is still relatively early development on the game, but I reckon that following milestones will keep me motivated. I’m calling the first milestone “Starting Area”. It will be playable, and will include a subset of the features for the…

Painting on the terrain

I’m kind of surprised at how quickly that went.  Just as an experiment, I’ve implemented “paint on terrain”, to see how it’d work. There’s no persistence at the moment — fly too far away from the terrain you’ve been editing and it’ll be lost, reverting to a flat grey grid.. but this shows roughly how…

Final note for today

I’ve spent a little time today optimising the web site.  Seems to have made the site a good deal more responsive than before, at least for me. As always, if you run into troubles, please don’t hesitate to contact me either via e-mail or via the comments in this post.