Minor addition to the site

Just thought I’d mention;  I did the legwork today to get threaded comments working on blog posts here.  It’s not the prettiest styling ever, but it basically works!  And this revamp to the comment system means that gravatars are enabled, for those who use that system. I’ve currently got threads capped at four replies deep,…

Before and After

Got annoyed today, and finally went searching to find the cause of the weird lighting glitch on these gazebo objects.  You’ve seen this problem right from the beginning when these things were simple square-shapes, where part of the roof of one of these objects would have a weird hard edge, as you can see in…

A quick screenshot for you

It’s been a while since I posted a screenshot, so I figured that it was about time to do one again.  You all probably remember that gazebo-style “starting area” that I set up to test the procedural building generation code. Well, here’s that same pagoda building, except this time it’s not being built inside a…

UI work always takes longer than you expect

I keep forgetting how much of a time-sink UI coding can be. Lately, I’ve been working on the GUI for MMORPG Tycoon 2.  I still haven’t started on a visual pass for it;  instead, I’ve been working on its structure.  One big change I’ve made recently is to give the player a different action bar…

Six steps forward, six steps backward

It’s always disappointing to do a lot of work, only to have to undo it again. I’ve spent the past few hours working on modifying MMORPG Tycoon 2 to keep just one copy of each building model in memory.  At the moment, each respawn point that you place (for example) stores its own copy of…