Look, up in the sky!

So the thing I’m most excited about today is that I finally cracked the nut of how to get the developers up above the ground (and, for that matter, how to handle flight in general).  I was really annoyed to always have those developer cursors crawling along the ground, half-hidden under the ground!  Here you…

Editing quests

Starting on an interface for editing quests today.  As you can see, it’s still really early;  not very much there yet. Also today, massive changes and bugfixes to lots of things under the hood.  Notably, fixes to rendering of text-edit-buttons, fixes to text entry (you can enter punctuation, now!  And more than 32 characters!), added…

Quest Givers

Not much development time tonight.  But I did set it up so that you can buy and place quest givers.  And I told the procedural model building code how to make a big yellow exclamation point above the quest giver. Also today, I noticed that I was frequently getting crashes after placing a few buildings…

Today’s stuff

So today I’ve done a bunch of things.  First, I’ve made the regions slightly smaller.  This has had a lot of positive effects.  Previously they averaged about 1km by 1km;  now they’re about 700m by 700m;  small enough that you can comfortably stand in the middle and see all the way to the region boundaries…

The first fight

If I’m being honest, this isn’t the very first fight.  It’s not even the very first fight of this particular subscriber (apparently she fought a different monster, before fighting this one, since she already had a few experience points when I checked her stats, later);  this is just the first fight that I managed to…