Multitouch

Today I set up Multitouch gestures for iPhone/iPad. Again, this photo is using exactly the same graphics as the past few days, just now you can use multitouch gestures to zoom and rotate the interface.  (Most of my time went into the zooming.  Surprisingly difficult to get the maths right for that, in this case.)…

Further dull development

Oddly enough, these dry bits of engine development are often the most exciting to me, since they open up all sorts of exciting new possibilities, and make development substantially easier in the future. I’ve been doing further development on the “automatic save/load” system that I’ve talked about before;  the system which automatically handles loading and…

Major rendering restructure

Today I spent the whole day doing just one thing:  a major restructuring of VectorStorm’s rendering architecture.  This is, without a doubt, the biggest change to how rendering works in VectorStorm since I first wrote it. What you’re looking at in this screenshot is a not-yet-activated starting point, being rendered as a glowing outline, behind…

Everywhere I look, Matrices!

Warning:  technical brain-dump post.  I’ll try to have something more interesting to non-techies tomorrow.  :) So there’s a major VectorStorm engine update that’ll be happening sometime in the near future;  it’s really needed for MMORPG Tycoon 2 (and any other 3D games I might feel like doing in the future). Here’s the thing.  VectorStorm was…

VectorStorm trunk updated

Latest engine stuff from MMORPG Tycoon 2 development has now been brought into the VectorStorm library development trunk, and the testbed games have been adjusted to work with those changes. I’ve also uploaded the first new binary builds of those testbeds for the first time in ages.  The last build was of version 164 —…