Cellophane, mister, cellophane

So one thing that I’ve learned from doing all these vector graphic games is that the black background is really tiresome after a while. Your screenshots end up looking dull and lifeless, and.. well.. a little monochromatic. In an effort to gently improve the visual appeal of VectorStorm games, I’ve added a new feature to…

Box2D

So Muncher’s Labyrinth finally convinced me that while physics in games is very cool, it’s not really something that I’m good at implementing, and so for the last few days, I’ve been out looking at various existing physics libraries which I might be able to integrate into VectorStorm, rather than spend all my time trying…

Continued VectorStorm development

So one of the things I realised from Muncher’s Labyrinth is that even though these games are relatively simple, I can still get far too many objects inside the collision system to run at realtime (this is the reason why the blood and other particles in Muncher’s don’t collide against the walls of the maze).…