Quick note

Just a quick comment that I’ve not been getting much done this week;  big deadline coming up at work which has meant that I’ve been working extra hours, and haven’t really been feeling up to coding home stuff in my off-hours.  The deadline is this coming Monday;  I’m hoping not to need to work across…

Minor addition to the site

Just thought I’d mention;  I did the legwork today to get threaded comments working on blog posts here.  It’s not the prettiest styling ever, but it basically works!  And this revamp to the comment system means that gravatars are enabled, for those who use that system. I’ve currently got threads capped at four replies deep,…

Copy&Paste Code Failure

Spent the last half hour trying to figure out why the compiler was creating two objects instead of one, every time this code ran: mmoBlockInternal *bi = new mmoBlockInternal( blockType, crossSection, offset, materialName, cap );new mmoBlockInternal( blockType, crossSection, offset, materialName, cap ); The second ‘new’ statement, of course, was just barely off the right-hand side…

My shameless love of polish

I’ve mentioned before (and some may have guessed purely from the infrequent postings on my only-half-joking game review site) that I’m a nut for highly polished games;  games which show a strong attention to the craft of making games, with love and attention lavished upon even their most inconsequential nooks. So yesterday, I took advantage of…