Game in a Week #8 Begins

I own a Kindle.  In fact, I own two.  This is not, in itself,  relevant to anything in this blog post, except inasmuch as most of my new book acquisitions over the past year or so have been in electronic format.  Electronic book readers are fantastic for making it convenient to lug otherwise heavy hardback…

Bugs keep creeping in…

First and foremost:  I’ve put up another update to GoGoGo!.  If you were having crashes or etc, go grab that. Technical stuff follows: In computer graphics, the scarcest resource is currently (usually) communication time.  That is, you only have a certain amount of time for the CPU to deliver data and instructions to the graphics…

GoGoGo, a post-mortem

So, some discussion on GoGoGo;  what went well, what didn’t, and what I’ve learned from the experience. As I mentioned before, Increpare proposed an end-of-year game jam (link to his game), and I absolutely jumped on-board.  I’ve been sitting out of most community game-making events for the past year or so (TIGSource competitions, Ludum Dare,…

GoGoGo!

So about ten hours ago, Stephen “Increpare” Lavelle invited me to take part in a “New Year’s” game jam, with the goal of finishing a new game in the few hours before the new year.  (Of course, I had to be creative with time zones!) How could I possibly refuse?  And of course, the title…

A Long-Awaited Post-Mortem

First, I would like to say that I’m not entirely happy with Lord’s state.  It has a lot of things wrong with it that are immediately visible to anyone who plays it;  the pacing is the biggest offender here, I think I totally failed to convey the feeling that I was striving for.  But that’s…