Number 10

Well, it’s time! I’m trying to be better about actually doing Game in a Week games more frequently, so it’s time to start #10.  As I perused my book shelf, I decided that I wanted to use a selection from “The Peter Principle”;  an old business book which argues that most people in business are…

Settling the build toolchain

So there have been some rocky spots in my OS X build chain recently. Most notably, the OS X builds I’ve been producing for the last few months have been completely broken for people not using OSX 10.8 (“Mountain Lion”).  Additionally, I’ve put out three or four releases of Atop for OS X, none of…

Atop, a week in review

I was intending to write this earlier, but it just never quite seemed like the right time to sit down and write. This is sort of a post-mortem on Atop.  “Sort of,” in that I may return to it someday.  Actually, let’s strike that.  This is a post-mortem.  If I do continue with Atop, it’ll…

Atop

I’m currently in PST in the USA;  It’s about 11pm on December 31st as I type this, so I’ve managed to come in just under the wire for my “before the New Year” deadline.  (The website itself runs in Australian time, so is labelling this post as January 1st) In the end, I created a…

A game before the new year

So I’m supposed to be completing a new game before the new year comes in.  Including today, that’s seven days. In the past, my approach to “game in a week” projects has usually been: Days 1,2:  Brainstorm ideas Day 3: Pick a project to make, set up a repository, get an empty “game” shell set…