Game in a Week, Day 3

Wow, what a day. I should begin by saying that I’ve been ill today, and so didn’t go in to work. But that doesn’t mean that I had all day to play with Damsel; My head really hasn’t been very together for most of the day, so I suspect that writing code would have been…

Game in a Week, Day 2

So it’s been an interesting, stressful day today! But the first and most important thing to mention is that I’ve gotten the bloom effect (repeatedly mentioned earlier) to compile and work correctly under Windows. I’ve also set up the engine to automatically detect whether or not it can use the bloom effect; whether it’s running…

Game in a Week, Day 1

So it’s been a good day. I got to play with fun things at work, and I’ve had plenty of time to think about the design for the game which I’m now calling “Beauteous damsel, your petition is ill-timed”. I quickly found that ‘petition’ was the most compelling word for me, as it generated the…

Game in a Week, Day 0

Idle reader, you can believe without any oath of mine that I would wish this book, as the child of my brain, to be the most beautiful, the liveliest and the cleverest imaginable. But I have been unable to transgress the order of nature, by which like gives birth to like. And so, what could…