Game in a Week, T minus 9 hours

Three hours on, here’s where I’m at: Fixed a bunch of gameplay bugs, a few of them causing spectacular crashes (but these were all the usual corner-cases where you expect to find crashes.. respawning after dying while in the middle of using a petition was one of these, for example). Tuned time bonuses so that…

Things I have learned

I have serious trouble typing the word “petition” at speed. It keeps coming out as “peitition”. Writing it on paper isn’t a problem. Investigating other words with repeated sound patterns, I found that “Banana” reliably comes out as “Banena”, and “Pinocchio” as “Pinocchiao”. The only conclusion I can draw from this experiment is that my…

Game in a Week, Day 5

Another day of not quite achieving the goals I set out for myself. I still don’t have a fully playable game prototype, but the scene is now much more recognisable than it was yesterday. It’s amazing how just a few vectors can give a scene some context. I ended up not having as much time…

Game in a Week, Day 4

It’s late. It’s been extremely hot today. It’s half past midnight as I write this, and it’s still far too hot to sleep. Or for that matter, to really be very good at coding. I really wanted to get a playable Damsel prototype working today, but I’ve simply been unable to focus. Oh well; at…