State of play, T-12 hours
It’s difficult to believe how quickly progress has been made.. Here’s what’s left to do: Music (if any) Sound “Game Over” sequence (maybe a high score table?) Misc. polish
It’s difficult to believe how quickly progress has been made.. Here’s what’s left to do: Music (if any) Sound “Game Over” sequence (maybe a high score table?) Misc. polish
Well, I did it! From initial concept to fully playable prototype in just one day. (And I even still have several hours left in the day! But I think I’ll take a little time off to watch Iron Chef, which I taped earlier today) I’m not going to give away the gameplay, except to say…
So I’ve made a rather major change of direction with Munchers. Up until today, I had been building a game which I’ve finally decided just wasn’t sufficiently “Munchers”; the Muncher was basically just a projectile in a pretty standard artillery-style game. So I’ve changed direction, and am now working toward a different goal-game. I find…
Yesterday I talked a bit about how much time I had lost, trying to extend VectorStorm’s collision system to support colliding bounding spheres against line segments, when I really should have just hardcoded the particular boundaries I wanted things to be restricted from crossing. Today, I’m singing a different tune; I tried my hand at…
Just a quick note.. it’s Thursday night, and I don’t have a “first playable” of the game idea, although I do have a pretty solid game design in my head, and the basic game mechanics are mostly implemented. So I’m further along now than I was with Damsel at this time of the week, but …