Rift Atop

So as it turns out, I’ve actually spent very little time working on that Rift port of Atop.  I’ve instead been working on a user interface for buying new game regions in MMORPG Tycoon 2 (buying with in-game cash.  No real-world microtransactions here!  Although I do plan to eventually have simulated ones inside the game…

Into the Rift

I’ve taken a little time off from working on MMORPG Tycoon 2 over the past few days, and have been playing with an Oculus Rift VR headset dev kit, adding native support for it to the VectorStorm engine. It’s not in the VectorStorm trunk yet, but I’ve put it into a special “rift” branch which…

Settling the build toolchain

So there have been some rocky spots in my OS X build chain recently. Most notably, the OS X builds I’ve been producing for the last few months have been completely broken for people not using OSX 10.8 (“Mountain Lion”).  Additionally, I’ve put out three or four releases of Atop for OS X, none of…

Atop, a week in review

I was intending to write this earlier, but it just never quite seemed like the right time to sit down and write. This is sort of a post-mortem on Atop.  “Sort of,” in that I may return to it someday.  Actually, let’s strike that.  This is a post-mortem.  If I do continue with Atop, it’ll…

Atop

I’m currently in PST in the USA;  It’s about 11pm on December 31st as I type this, so I’ve managed to come in just under the wire for my “before the New Year” deadline.  (The website itself runs in Australian time, so is labelling this post as January 1st) In the end, I created a…