One more note on C4 Ten-Four

I meant to mention this in the “Post-Mortem”, but forgot.  So I’m mentioning it here: C4 Ten-Four used the “Loose, leading, ground-stabilised” camera that I showed off in the most recent “VGKnowHow” episode, with virtually no changes to the code.  Made me smile to be able to just drop that code straight into a new…

C4 Ten-Four Post-Mortem

As you’ll recall, the randomly selected theme sentence for C4 Ten-Four was the following sentence: ” ‘A hundred and four.’ I will confess that when I first saw that sentence, I seriously thought about ignoring it and selecting a different topic sentence.  I suppose that by chance, I’ve actually been pretty lucky with topic sentences…

Finished

I really would have liked to put in an introductory sequence, but there’s simply no time;  it’s 10:30pm, and I need to handle final packaging and uploading.  So 104 is done! Watch the space to the right for downloads.  Should be within an hour. Update:  It’s now available for download!  Check the sidebar.  And now,…

Goal for the day

Things done today: Player control basically finalised.  Feeling pretty good about it. First pass at world generation. Lots of improvements to VectorStorm’s Box2D integration. Discovered that the game idea I’ve been pursuing this week has been done before.  Not changing it, though. Played a couple games of StarCraft 2.  Should really learn to not do…