MMORPG Tycoon 1.0.15 – bugfix release

New in 1.0.15: Autosave support.  The game automatically saves every two minutes.  Just because not doing that was tempting fate far too much.  :) Fixed a silly display bug which caused subscribers who were online at the time of the last save to not be counted in the “Total Subscribers” count. Fixed a bug which…

Subscribers and Monsters and Devs, oh my!

So I’ve been a bit busy the last few days.  I’ve once again shrunk subscribers and monsters (or expanded the world, depending on your point of view), and I’ve increased the maximum number of entities allowed in a region.  The new maximum is 300 per region;  I find that 200 monsters and 100 players per…

Another week

Wow, has it really been a full week since my last post to the blog?  Time flies.. This has been a week with some real ups and downs, and it’s kept me away from programming rather a lot.  But even so, there’s been some progress on MMORPG Tycoon.  This week, I have gotten monsters and…

Development updates

So I thought I’d post a little bit with what’s going on. Between work and mild illness, I haven’t actually gotten much at all done on MMORPG Tycoon v1.1.  But here’s my work log from this week: Substantial modifications to the map and subscriber code, in preparation for rendering monsters and devs on the map.…

MMORPG Tycoon development timeline

So now that the PCG competition is over, it’s time to consider future directions for MMORPG Tycoon.  Development will be slowish, of course, as it’s really a side project for me.  And I do expect to continue to do occasional “Game in a Week”s, just to stay fresh. But on MMORPG Tycoon, I have a…