Collision bugs are the best bugs

So that problem I mentioned yesterday — having roads end up being selected as though they were in front of objects which they were actually behind — eventually turned out to be a nasty little leak of temporary collision result data which was being generated as part of an optimisation. Basically, when I’m trying to…

Slow day

Today, I actually got very little work done;  was doing the rounds and looking at various new MMORPGs.  Took a peek at Champions Online and the new free-to-play DnD Online, neither of which really thrilled me.  Each had some interesting minor variations on the standard MMORPG formula, but neither seemed to do anything that was…

No screenshot

Just a quick post today.  I’ve finally settled on a UI design for MMORPG Tycoon 2 which I think will do everything that I want.  I’ve started on implementing it, but it’s not far enough along to bear having a screengrab taken, yet. I’m going to be using a vaguely MMORPG-ish UI;  two floating panels…

GraveShip, Parte Deux

Well, I didn’t end up getting player-controlled GraveShip flight in today after all (been trying to work out a nice interface for switching between “walking around on top of the GraveShip” and “Flying the GraveShip”, which kind of links in to the overall UI that’ll be visible in the game.  The one which has been…