Clipping

This screenshot is basically invisible, in this thumbnail.  Today’s work was clipping Voronoi regions against other regions.  In computer graphics, “clipping” generally means not drawing something;  usually this is in reference to 3D objects.  For example, you might “clip” a 3D model against the viewing area, and then not bother drawing any parts of the…

Delaunay

What you’re looking at here is known in mathematic circles as a Delaunay tesselation (viewed from a skewed angle).  Basically, pick a bunch of random points in space, then join those points together with lines in such a way as to make the nicest triangles possible.  Of course, being a mathematics thing, there’s actually a…

Today’s new stuff

I kind of hinted at this in an earlier post today, but I wanted to include this specifically, here. Today, I created a master “ScriptEngine” system, for coordinating the new text-command-based messages being sent by the buttons in the context button matrix and the action bar.  (I imagine that I’ll eventually retrofit the buttons in…

Save Games, Part Finale

Last post about save game stuff, I promise! Here’s a quick screenshot of my test of the new “auto savefile handling” that I’ve been talking about for the past few days;  it seems to work reasonably well!  And it’s hilighted a few issues;  like that I apparently have both a “loggedIn” and an “online” value…