183 files

I just thought I’d mention that there are, at present, 183 source files in MMORPG Tycoon 2. That count does include the 85 source files which are part of the core VectorStorm game engine, but doesn’t include the 31 source files which make up Box2D (which I’m still inexplicably building into MMORPG Tycoon 2, even…

Placing buildings

More on interface niceties.  Today I’ve half-converted the building placement interface to the new script-based system. I say “half-converted”, because while the new system is completely functional, the UI hasn’t been adjusted to actually use it yet;  if you click on the buttons in the usual build interface, you still get the old interface.  The…

Minor stuff today

As a game’s codebase gets larger, it becomes more and more difficult to keep it all working all at the same time.  This is one of the big reasons why I keep spending time trying to simplify MMORPG Tycoon’s codebase.  Sometimes, though, that’s not enough, and little bugs creep in. The one I fixed today…

Heightmaps are fun

Today I fixed this bug, which was resulting in shallow ditches running precisely north-south through all grassland areas, every 500 meters or so.  In the screenshot to the left, I’m looking along one of these ditches (you can see it run straight up over the region boundary, behind my cursor). Subtle math bugs are the…

Still alive

I’m back! Not that I’d actually been away or anything.  I just haven’t been spending much time posting here, since there wasn’t a lot to say. Oh sure, there are lots of new and changed things.  I’ve fixed up a bunch of bugs in the procedural geometry generation and in collision detection (you can now…