Windows hates me

So I upgraded video drivers, and discovered that ATI had actually (apparently) removed much of the OpenGL functionality in those newer drivers.  Shaders, VBOs, and several other long-standard features are completely gone. Granted, it was an old machine, and a not-very-powerful video card.  But removing features that used to be there..  well, that just seems…

Status of Win32 Build

So VectorStorm isn’t really happy on Win32 right now.  I’ve spent several hours, and finally have gotten it far enough to actually render.  Well, sorta. First, I should note that my Win32 development machine is kind of old, and has a really slow 3D card.  It doesn’t support multisampling/antialiasing (which is a good thing;  it…

M1 nearly done

I thought I was going to get the M1 technology demo build out today, but I ran into a nasty crash bug occurring when PCs outlevel the starting region.  Took me about two hours to figure it out.  As a result, there’s not enough time left to get the build out, tonight. The only tasks…

Graveyards

Spent today working on extending procedural geometry, toward creating a procedural graveyard.  Obviously it’s not really there yet, but I’ve now got support for randomised features, for automatically creating models inside a space, etc.  All of this geometry here is automatically created, when you place a single graveyard.  It all works together as a single…

Today’s bug

So for the last few days, I’ve occasionally seen a weird graphic glitch like this;  a big band of white at the very bottom of the screen, drawing over world and UI and everything.  It would show up infrequently.  Perhaps once every hour of testing, and it would last for about three seconds, and then…