A day of rest… or not.

So after pushing out all those bug fixes yesterday, I decided to take a day away from the MT2 codebase, before starting on work toward MS2. …and it didn’t really work out.  I ended up spending much of this “day off” playing with MT2’s shaders, just for fun.  As part of that, I found the…

New MS1 build – v1.04 (re-updated)

v1.04 OS X Build (Universal.  Requires OS X 10.5 “Leopard”) Win32 Build  (Updated to MS1.05 — see post above) Changes: Now runs on ATI cards.  (Still a few graphic glitches to chase down — particularly weird fog effects when placing buildings.) In order to get things running on the ATI cards, I switched the bloom…

ATI glitch found, workaround in progress

Apparently, most (all?) recent ATI cards’ OpenGL drivers have a bug where if a program specifies that it requires a hardware-accelerated OpenGL context, then ATI gives you the default software-implemented Microsoft GDI-based OpenGL v1.1 renderer, instead. On the other hand, if you don’t tell it that you need an accelerated context, then it will give…

Updated MMORPG Tycoon 2-MS1 build

Just a quick note;  I found the reason why starting points weren’t able to be placed in the Win32 build, and have uploaded a fix.  The OS X build was not affected.  (ed:  There’s now a newer build.  Links to the old build removed) Here’s a link to the updated Win32 build. And for Mac…

MMORPG Tycoon 2 – MS1 Tech Demo

First, a request.  If you grab the Win32 build, please leave a comment on this post about whether or not it runs for you.  As I’ve mentioned in earlier posts, I’ve made a lot of last-minute changes to my build environment, and finally ended up making the build on a Mac, running a Win32 compiler…