Teaching a computer to lie

So yesterday, the obvious giveaway that a suspect was lying to you was that he suddenly wouldn’t see anyone else, even if that someone else was in the same room with him just a moment ago;  if he was lying about where he was going as he left the room, then he’d forget that other…

Slowly progressing

The interesting thing about this murder mystery timeline generation is just how many special cases there are. Things like making sure that if (for example) I need to find a guest who can witness an event, I need to make sure that where I’m moving them to isn’t where they were fifteen minutes earlier or…

And on the topic of unsubtle hints

So I’ve been spending the day alternately coding and preparing for the game development masterclass stuff that I mentioned last week.  I believe that I’m still on track for a “first playable” build by the end of next week. Also, today I played a little Costume Quest, and a little Pinball FX 2.  But only…

GUI takes time

So here’s the fun thing.  The screenshot today doesn’t look much different than the one yesterday, and yet there’s been about ten hours invested in it.  That time is mostly hidden inside the clock at the bottom center, which has some fairly complicated interactions with touch controls, much improved over the clock you could see…

Bleah, sick

I’ve come to learn that being ill is an entirely different affair when you’re un/self-employed.  Far more stressful to be unable to work, when you don’t have paid “sick days” supporting you. Yesterday I was basically unable to think straight, so ended up spending most of the day resting (and playing through the second half…