More on custom terrain editing

It occurred to me today that my post yesterday was kind of uninspiring.  “Oh look, I can make hills that are slightly sharper than the ones which I was making before.  Yay.” I wanted to make a point about the flexibility of the system, so I present you with the letter “A” stamped into the…

Editing terrain editing

Today I started hooking up properly moddable terrain editing tools.  This will both allow me to develop terrain editing capabilities more quickly (and with less code!) and also allow end users who are interested to do so, to create their own terrain editing abilities, including adding additional options to the toolbars. What I’ve done is…

A long-expected party

So here’s something I’ve been waiting an awful long time to see; I’ve finally reached the end of the massive AI refactoring job that has been consuming so much of my spare time over the past few months (that’s overstating it; I’ve really only been feeling up to outside-of-work coding for a few hours per…

Profiling is fun

Actually, that’s a dirty lie. Profiling is fun when it shows you something big that’s easy to fix.  Profiling is a lot less fun when everything is equally slow.  But luckily in my case, there was something big to fix.  :) I noticed the other day that editing roads in MMORPG Tycoon 2 had become…

Some little updates

  So work has been busy, and I haven’t had nearly as much time to code on things here as I would have liked, but I’ve made some interesting progress over the past week or two. The first thing to mention is that I believe I’ve finally cracked the nut of making the game’s height…