Milestone 2.1 build

This is a small patch;  it’s almost exactly the same as the Milestone 2 build, except: Bugfix:  Roads and walls no longer strangely arc up into the air as they’re being built. Feature:  Shadows now work via the standard preferences system.  This means that you can go into the MMORPG Tycoon2.prefs file and enable/disable shadows. …

Down-angle

Top-down view in a 1000-tree region.  Those tree canopies are really a problem for any sort of top-down view. More experimenting with renderer speedups today.  But I feel like I’m grasping at tiny speed improvements now.  I’ve probably taken it all as far as it’s going to go, and I’d be better off working on…

Speedups

In preparation for the graphics work I’ll be focusing on over the next month or two, I’m trying to speed up the VectorStorm library’s rendering path as much as possible.  There are a few new things in the library today (visible on its GitHub repository, in a branch called “feature/vbobatch”) First up, as you’d probably…

Milestone 2 arrives

For those who are interested in non-finished versions of things, here’s the latest snapshot of MMORPG Tycoon 2’s work-in-progress binaries. MS2: Windows build OS X build (I believe this requires OS X 10.6 or later). If anybody is running Linux and is really interested in trying a build, leave a comment or send me an…

Subtleties

So there’s been a lot of stuff going on over the last two weeks. The first notable thing is that the “item” code refactoring is now complete.  The only thing not working under the new system is the fake old “Punch”, “Kick”, etc. buttons which were displayed when on-foot but not in a logged-in game…