Generated today

Just for amusement’s sake.. Today, the MMORPG Tycoon 2 world generator built this little one-region island area, only barely joined onto the mainland. It’s the tiny little mountain border conveniently walling it off from the mainland that amuses me. Had a very productive day otherwise;  lots of little annoyances and bugs from the last few…

Proper dudes

Just for comparison, this is closer to what I was aiming for, in the last post. Actually, the eventual goal is to support a lot of different models for characters, not just this one.  Should be reasonably easy to do, since these characters are (mostly) going through the same procedural model generation code as most…

Dudes

I’ve finally gotten around to starting on implementing the simple “block” representation of player characters in MT2.  For quite a while, I was thinking about using sprites for the player characters, perhaps similar to the simple, iconic ones in Prison Architect.  But because our camera can zoom right down to ground level, I felt that…

Updates

So it’s been a busy month.  But not so much for MT2. Most of my time has been going into paying work.  But I’ve been getting some things done in MT2 around the edges.  Most notably, I’ve hooked up a new system for generating roads and paths.  I’m pretty happy with it.  I’ll show some…

What remains

Mostly for myself, here’s a list of what remains to be done with MMORPG Tycoon 2. DESIGN: Need to decide what to do RE: buildings.  Should buildings just be procedurally generated (or artist-created?), or should I be building a system which allows players to create their own structures within the game itself?  Need to make…