If you’ve seen one tree, you’ve seen them all

Especially when you’re viewing them from several kilometers above. Here’s the first screenshot of MMORPG Tycoon 2 running with mesh instancing support for trees (as well as buildings, although not many buildings are visible here).  In this screenshot, 488 trees are visible (my debugging information tells me;  I didn’t actually count them).  As noted yesterday,…

Instance

I’m currently working on the next RenderTech build of MMORPG Tycoon 2, which will finally be using OpenGL 3. The big feature which made me finally switch to OpenGL 3 is its guaranteed support for instance rendering, in which you can draw lots of copies of a model using a single draw call, instead of…

MS4 Builds

Milestone 4: Windows build OSX build (requires OSX 10.7 or later) Overview: There’s no real new gameplay in this milestone build. The big new features here are just additional mechanics on the placement of roads and buildings. Check the ‘New in Milestone 4’ section below for details. Instructions: Click on a region, then click the…

A quick update

Apologies for the recent quiet — I’ve been rather ill for the past week, and am only just now getting back into a state where I’m really functioning at a sane level.  And much of today has been spent slowly coaxing my digestion back into gear. The MS4 build is coming along slowly;  after a…

Carving geometry

Today I spent some time investigating what it would take to carve new road geometry into the ground, instead of using my current ground-deformation system.  The screen to the left shows approximately what that looks like. In this screenshot, I’m only carving the road out of the terrain, I’m not actually drawing the road —…