Experimental implementation of rendering the terrain from a heightmap texture, instead of explicit meshes. There were a few bugs.

Happy holidays

Just wanted to post a quick note thanking everyone for their support and kind words over the last year; it’s really made a big difference for me! As my gift to you, here’s a gallery of entertaining rendering bugs I’ve created since the MS7 build. :)

Post MS7 round-up

So it’s been a week since the release of MMORPG Tycoon 2’s seventh milestone build. At this point, I feel like there are only a handful more milestones before the game will be in an alpha state. Which means that it’s time to start cleaning things up. First up, the Windows build. The Windows build…

Dunes

I’ve spent a little time on making desert more interesting. Previously, it was almost the same as fields, except yellow and with no grass. Now, it forms sand dunes. I’m still arguing with myself over the precise appearance, but I’m much happier now that the basic shape of desert terrain has a little more character…

MMORPG Tycoon 2 Milestone 7

Updated 9/12/2014: Resolved a DLL issue in the Windows build. Downloads Win32 build OSX build (requires OS X Yosemite) If you’re new to MMORPG Tycoon 2, skip down to the ‘First-Time Instructions’ section below. The game is still in development, and does not yet have a tutorial to teach the basics, so reading that section…

Milestone 7 build tomorrow

Update: short delay due to trouble with the Win32 build.  Hopefully the build will be ready to go in just a few hours!  (Will post details once I have a build up) This is just advance warning;  MMORPG Tycoon 2’s Milestone 7 build is now basically finished.  I’m going to play  with it tonight and…