MMORPG Tycoon save support

It was a little silly that MMORPG Tycoon didn’t support them before, but I’ve just released version 1.0.8, which does now support saved games; your game is automatically saved every time you exit (either using the ‘close’ button on the window, or exitting back to the title screen, within the game). So if you’re interested…

MMORPG Tycoon OS X 10.4

Quick note that due to a mistake I made in previous OS X builds, MMORPG Tycoon wouldn’t run on OS X 10.4 as I claimed it would. I’ve put up an 1.0.7 build for OS X which adds 10.4 compatibility. If you’re running OS X 10.5, there’s no reason to upgrade; there are no major…

MMORPG Tycoon post-mortem. Sorta.

So it’s been about a week since I released MMORPG Tycoon for the TIGSource procedural generation competition, so it’s probably about time I wrote about what went right and wrong. But all the same, I don’t feel right calling this a “Post-Mortem”, as I’m not actually finished with MMORPG Tycoon.  In fact, I’m taking a…

MMORPG Tycoon updates

Just a quick note for those who follow my front page articles (you know who you are), that I’ve made a number of crash fixes and game tunings to MMORPG Tycoon.  Fixes a couple of crashes, a number of niggling interface bugs, and completely overhauls player reactions to your MMORPG.  You can grab the updated…

MMORPG Tycoon initial release!

Well, it was a bit of a push, but my entry for the TIGSoure Procedural Generation Competition is finally done!  (Actually, it was done about an hour ago.  I always forget how long it takes to update pages everywhere on the web) Go grab MMORPG Tycoon binaries from the sidebar, under “Full Games”, and leave…