Ramping Up for MMORPG Tycoon 2.0

So it’s time to move on.  I’ve had a lot of time to think about what’s going to go into MMORPG Tycoon 2.0, and have begun working on a list of things that need to get done before I can really start work on it.  These are basic VectorStorm features that need to be implemented:…

MMORPG Tycoon progress

It’s been a while since I posted a development update here, so I thought that it was about time I did so.  I’ve been working on MMORPG Tycoon’s user interface a bit;  here’s a current shot of what it looks like right now.  Commentary and more images below the fold.

MMORPG Design Challenges

Riddle me this, Batman.  My original thinking was that I’d up the maximum number of entities in a region to 300 (was previously 100), but would count the number of monsters against that.  So you could have region servers that supported lots and lots of players, but only by lowering the number of monsters.  It…

MMORPG Tycoon 1.0.15 – bugfix release

New in 1.0.15: Autosave support.  The game automatically saves every two minutes.  Just because not doing that was tempting fate far too much.  :) Fixed a silly display bug which caused subscribers who were online at the time of the last save to not be counted in the “Total Subscribers” count. Fixed a bug which…

Subscribers and Monsters and Devs, oh my!

So I’ve been a bit busy the last few days.  I’ve once again shrunk subscribers and monsters (or expanded the world, depending on your point of view), and I’ve increased the maximum number of entities allowed in a region.  The new maximum is 300 per region;  I find that 200 monsters and 100 players per…