Cursor, Terrain

Well, it’s been a couple of days, I thought that I should post a new screenshot.  There’s a bunch of new cool stuff here, but it’s kind of subtle. I’m much happier with the 3D cursor now (although it still needs a little more work, and I’d really like to cast a shadow from it…

Moving on

So I’ve finished up with terrain for the moment;  I’m pretty happy with the system and the general look that I have now.  I found some pretty major optimisations today, which means that I’m now able to render the terrain with the ground clutter in less time than it took yesterday to draw just the…

Even yet more terrain

On a whim, I’ve tried a new look for the terrain I’m drawing.  This is substantially more expensive to draw, but it’s kind of cool-looking, I think.  If I decide to go in this visual direction, I’ll need to find a faster way to get a similar effect. (Actually, this is hugely more expensive to…

MMORPG Tycoon 2.0, Development Begins

So I’ve officially started development on MMORPG Tycoon 2.0.  I’m expecting this to be a lengthy development, and I’m expecting to occasionally make diversions into “Game in a Week” or other such offerings.  But for the moment, I’m focusing hard on Tycoon development.   This is the first screenshot of very simple terrain generation and…