Today’s progress

Bullet point list, today.  Not feeling up to writing things out in prose form. Time controls are back in;  time can be paused, run at real-time, at 6x normal speed, or at 36x normal speed.  These numbers, of course, are subject to change.  But the old 1x, 60x, and 3600x used in MMORPG Tycoon 1…

Porting can be fun

The neat thing about porting game logic from one system to another is that you get a lot of game functionality for very little development time.  For example, today I managed to squeeze Developers, Monsters, and Quests into MMORPG Tycoon 2, simply by porting them over from the MMORPG Tycoon 1 systems to the maturing…

Subscribers

Still ill, but am finally on the mend;  coughing up all sorts of improbable things.  But as they say, it’s “better out than in”, right? Anyhow, I’ve been doing a bunch of work the past two days, and finally have something visible to show for it.  What you’re looking at here is the guts of…

Progress, but slow

So I’m currently working to untangle the terrible knot which is the subscriber/player systems from MMORPG Tycoon 1, to try to make the system work a bit more nicely in the new version.  Here are a few changes which have been made/are being made: Subscribers could now theoretically have more than one character in the…

My head hurts

I’ve been quite sick for most of the week, but am finally starting to feel well enough to write a little bit of code again.  Today, I’ve added a few improvements to the dynamic geometry generation code. First, I’ve fixed up some problems regarding the generation of normals on the geometry (which makes the lighting…