Roads

Early post, today, as I have roads!  Or at least, I have white ribbons that work like roads.  In this screenshot, what you’re looking at is a starting area in the very foreground, an inn in the middle left, a graveyard in the middle right, and a quest giver on top of the mountain in…

Another sick day

I’ve been feeling mildly ill for about a fortnight, now, but today was particularly bad.  I’ve mostly been taking it easy, but I did take the time to get the “remove building” and “move building” functionality from MMORPG Tycoon 1.1 working in version 2.0.  The trickiest part about it was that when moving a building,…

Selecting

This is a little ugly, but functional.  Today, I implemented polygon-accurate picking of buildings, players, and monsters.  That is, the cursor now moves over and reacts to these objects rather than ignoring them.  I also implemented a mechanism by which the cursor can find out not only where it’s bumped into something, but also precisely…

A day of rest

Every once in a while, it’s nice to take a day off to do very little.  Well, I actually did a lot today, but not very much of it was development related.  In terms of development, there were only a few new things I added to MMORPG Tycoon 2: Added a utility interface to the…